So you thought you used to play 2D games. If you had taken a look inside your monitor, then you'd have seen this.

The featured game is Donkey Kong from Nintendo, a classic 8-bit game for the arcades, released in 1983.

Would be great to see a series of these scenes released as tangible designer gadgets. If anyone is interested to realize that, just get in touch with me. I can deliver the 3D scenes ready for rapid prototyping.

I'm planning to create more scenes like this, derived from other 8-bit classics, so stay tuned. Here's Impossible Mission.

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More parts from a multi-part illustration for an article about computer gamers.

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3D pixel illustration of a fictitious game level for an article about computer games.

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My second experiment involving 'pixeling' in 3D.

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A visual experiment in blending my two major passions: 3D graphics and 2D pixel art.

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My first isometric pixel illustration for a magazine.

It's very nice to be back in the world of pixels. The purity of pixels has always had a special magical attraction to me, from the days I was playing Pong on a television in my early childhood.

Later I became a pixel artist for commercial 2D computer games in the late 1980s and early 1990s.

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Before I was a 3D guy I was a pixel artist for commercial 2D games, from the late 80s to the late 90s. Now I'd like to return to my roots (without leaving 3D of course).

Here's an illustration I made to get into pixeling again. I tried to keep it as minimalistic as possible, in search of the ultimate essence in conveying a visual message.

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